Anyway here is a quick guide to what the terms mean: Politics. whitworth -> fayetteville Regarding Bull Run and Shiloh you can definitely get through though with 1k -1.5k units even on Legendary(maybe not union Shiloh Legendary still working on that myself). Unit size caps have been increased for the player and the AI. There is huge variety of Civil War weaponry, from mass produced Enfield pattern rifles to rare Whitworths. Artillery and skirmishers will be less effective until they have 1-2 stars. . All weapons, perks, and career points have been rebalanced and expanded upon with an emphasis on enabling specialization and trade offs. Inventory. Pom sobie w tej grze i innych z aplikacj WeMod! Two small brigades can usually defeat a much larger one by spreading out and hitting it from two widely separated angles. You will be prompted to overwrite Assembly-CSharp.dll and resources.assets, Verify game files to restore the Assembly-CSharp.dll and resources.assets and delete Ultimate General Civil War_Data/Mod folder. Thank you all so much for responding with very helpful posts. You just set up who gets the cheats at the start of the round and go from there. The battle of Gettysburg is one of the biggest and most important battles of American history. The scaling is dependent upon your entire army, not just who you take into battle, so don't replenish or create any troops you don't plan to use during the upcoming battle. 3) Then select the Browse Local Files option, this will open awindow to the location the game is installed at The data files are hidden within the app, that was the step I was forgetting. Cavalry can also get into flanking positions to hit charging units before they reach your line. Note that battles are not at all consistently balanced when using this mode so you'll need to modify to preference using the config options when playing that mode. Strategy game covering the American Civil War 1861-1865. They cannot be deployed near enemy units and have a cooldown period before they can be reattached. More casualties return to their units after a battle. By default the AI size caps out at 50% of the normal maximum sizes. A 1500 man unit is very unlikely to cause AI units to scale up to 3k. My modding work. "Ultimate General: Civil War is basically an overblown sequel to the first game, using its success (and everything developers Game-Labs learned) as a foundation to go and build something much bigger and, so far at least, much better." "All the components of a good strategy are there. Army can be larger (# men per brigade, # brigades per division, # divisions per corps, # of corps). - General scaling reductions with higher reductions in specific battles. The AI in this game is not very good at defending against this basic tactic (which could involve retreating slightly so you dont get flanked, or rushing in other units for support). Scan this QR code to download the app now, https://forum.game-labs.net/topic/25749-j-p-rebalance-mod-by-jonnyh13-and-pandakraut-5272021-12741/. Use only as many forces as you need to, and try to defeat the enemy that way. Ultimate General is a series of American Civil War computer wargames that focus on tactics and military history. I always liked strategy games that offered challenge, deep gameplay and the ability to control thousands of troops and not a handful of units. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Putting a file read in there would likely cause performance issues. Logistics. The first trainer can be downloaded for free from the Mr. Antifun forum. This mode can be enabled in the configFile, the percentage size of the player units can also be adjusted there. UGG was riddled with problems, and although UGCW is a better game, it still has many of UGG's problems. Because that is what I did. although I have not tried a new campaign yet. That said, in many battles, such as Antietam, 2nd Bull Run, Fredericksburg, and Gettysburg, you can hardly avoid causing >50% casualties to the Federals. Lorenz -> 1855 AI will use terrain and will take cover and retreat if overwhelmed. 483 views. (csv, json, xml, yaml all is fine) I personally prefer playing smaller battles with smaller armies. 2) Click on the Local Files tab in the window that opened updated HF1855 -> Lorenz Your support is greatly appreciated! Noobzor. All rights reserved. You can find out more about which cookies we are using privacy policy. For more information, please see our It can be tempting to spend your reputation points for more money, weapons, or men, and once you get close to the ceiling of 100 points you might as well spend them. - Artillery canister damage, cavalry pistol damage, and mounted carbine cavalry reload speeds reduced. If you keep your unit sizes small or even averageyou shouldn't even see over capped units before MG. On MG you will see a few slightly larger units on Shiloh and Bull Run because of the size of your allied units. The early game is now much harder on MG and Legendary. Ultimate General: Civil War is a tactical war-game. Flanking is also extremely important. Size really only matters if you have the same skill level, a 2 star 1500 unit is going to demolish a 3k rookie unit. Most of the advice will work as well for the MG campaign and the individual historical battles. Sharps 1859 -> Sharps 1855 The miniatures are virtual, rulesets/opponents are often handled by the AI! Battle Rework: All battles through Antietam have had their timers, scaling, and deployment positions updated. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865. Musketry drills and zuoaves bonuses for skirmishers brought in line with other equivalent perks. I also add some notes on doing the campaign using the popular J&P Rebalance Mod on BG. Our general advice is to start out on the level below whatever difficulty you are comfortable with in the base game. Download links available in this thread: https://forum.game-labs.net/topic/25749-j-p-rebalance-mod-by-jonnyh13-and-pandakraut-5272021-12741/. Campaign fully depends on player actions and battle results. Historical availability has also been implemented. You will face a strong enemy. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. How aggressive you are towards the Federals in each battle should depend on the battle circumstances and your campaign goals. This is a very different take on the battle than I've seen before. CONFEDERATE CAMPAIGN (BRIGADIER GENERAL) GENERAL STRATEGY/CONSIDERATIONS. 2) Click on the Local Files tab in the window that opened updated Maximum sizes can be adjusted in the AIConfigFile if larger or different sizes are preferred. A detailed answer on how much scaling is impacting the AI in your current battle would need more details such as difficulty, specific battle, which side you are playing, the intelligence report army size, and what your army setup looks like. Press question mark to learn the rest of the keyboard shortcuts. Hey Pandakraut, do you have to follow the steps you listed above, or if you know where the files are store you can manually go there and replace the files by copy/paste? Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence. Changelog Highlights Contents 1 Grand Battles 2 Minor Battles 2.1 Union 2.2 Confederates Grand Battles Grand Battles are larger, longer and tougher than Minor Battles. You will probably find that some of your weapon and perk choices aren't what you might want with the mod, but there are no technical limitations preventing you from continuing your current campaign. The Ultimate General Civil War cheat trainer features the following options: The trainer was updated to accommodate any changes made to the game since 2018, so it should work well enough for the options provided by the trainer. Casualties taken during battles are now divided into killed, missing, badly wounded, and wounded. You'll probably find that you have some advantages and some disadvantages from a new campaign, so I would go with whatever you feel is a better use of time. Extracting the zip in the data folder should put everything in the right place but if you prefer to move things manually it should work. First of all, the cheats for the Union and Confederacy allow you to first select which side you want to apply the cheats to, and then you can use the subsequent cheats such as reputation or gold or the god mode, to affect the units and stats on the side that you enabled the cheats for. Campaign fully depends on player actions . This means that every time you visit this website you will need to enable or disable cookies again. Our current expectation is that this will increase the difficulty but that a reasonable size(not minimum scaling) army can still get through the campaign on Legendary. Hills will allow you to see enemy units earlier. Some grand battles now have alternative deployment locations for some AI units to provide some more variety and encourage the player to have to scout rather than relying on prior knowledge. Unlimited Money. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. Unite the house divided! UI Changes(thanks to TheSoldier for contributing the icon and name updates). I can see the new tooltips for weapons, officers are more expensive, etc. We are using cookies to give you the best experience on our website. The first trainer can be downloaded for free from the Mr. Antifun forum. Clear editor. Gen. for the Union it's such a grind and damned near every one of the last battles is a such a tooth and nail victory it's all but Pyrrhic at best. In this video, the final video of a 63 part series, I'll be returning to my Let's Play of the new Game Lab Games, game, Ultimate General: Civil War, Sequel t. 2) Click local files, then select browse local files, 3) right click 'Ultimate General Civil War' and select 'show package contents', 4) navigate (relative path) to /Contents/, 5) navigate (relative path) to /Contents/Resources/Data/, a) Copy the resources.assets file into /Data/, b) Copy the /Managed/Assembly-CSharp.dll file from the mod release into the /Managed/ folder, overwriting the existing file. If you have an account, sign in now to post with your account. AO unit max sizes reworked. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865. . Published: Jan 8, 2021. In terms of general tips, if your units are exhausted let them rest, they will be largely useless until they are back up to 40-50% condition. A free and premium trainer is available to download over on MegaDev.info. The Legendary starts can be very punishing currently soif you are playing on that difficulty expect restarts. 21,356 WeMod members play this game. Create an account to follow your favorite communities and start taking part in conversations. June 30, 2013 Nick Thomadis. You should probably see it right next to the Managed folder. Sharps -> Colt Revolving rifle Pasted as rich text. The game scales the Union opponent based on the CSA force size, so it isnt necessarily wise to build a huge CSA army. The AI could become overpowered because there was no way to inflict army attrition . This allows the AI to scale to larger sizes in certain battles and for players to play with massive armies if they want to. Let them rest and recover their condition, otherwise they will suffer major combat debuffs. 4) Extract the mod zip in the Ultimate General Civil War_Data directory, Otherwise I think this is the path? That aside, this mod has configuration options to let you adjust the size of AI units and an experimental mode so that the only scaling applied is a flat difficulty modifier. Fix melee cav not moving into melee when charge is on cooldown. Fix for shell range when unit is set to canister and shell only. Fight in the American Civil War campaign and participate in 50+ battles, from small engagements to massive battles that can last several days over hundreds of square miles of terrain. 1) In your Steam games list, right click Ultimate General: Civil War and select properties Anyway, for those of you who own the game, there are some prime-time cheats available both free and premium from a handful of trainers. This can be especially disastrous for the Confederate army, which collapsed in large part to a manpower disadvantage in our world compared to the Union. I don't have a mac to test on. It will only result in a waste of money. Play Ultimate General. We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Very frustrating to have my 1500 unit charged down by 3 new 2.9k units just because I filled out my unit. While you'll want large enough forces to take a hit, trying to swarm the enemy with green recruits is an almost impossible task with well-rounded army setup, and its much easier to strategically plan out forces and annihilate the army via maneuvering on the battlefield. Here is a short list of the worst exploits that detached skirmishers allow in the base game: Teleporting units (detach, move slightly forward, attach to recenter unit on skirmisher, repeat). As you succeed and develop a reputation, you will have more access to divisions and brigades, and soldiers who survive battle will learn to fight more effectively moving forward. There are a few other options available. 1861 -> HF1855 21,308 WeMod WeMod 2019729 2018/6/5 While your units will be much smaller than the over capped brigades (3.5k - 5k) with good positioning you can deal with them. Casualty System: Casualties taken during battles are now divided into killed, missing, badly wounded, and wounded. 1863 -> 1861 Overall, there is one very important tip to hold: Don't try to beat the enemy in the numbers game by recruiting, especially when they have a large force to draw from. The trainer contains the following Ultimate General Civil War cheats: So to explain a couple of things. Though it isnt strictly necessary, it can be nice to have level 9 (24 brigades per corps) by 2nd Bull Run. Gen. for the Union it's such a grind and damned near every one of the last battles is a such a tooth and nail victory it's all but Pyrrhic at best. Army divisions commanders can make decisions on their own and help you control the largest army. Even if only for a few battles until you get used to how the mod plays. There are 38 battles in each Playable Factions Campaign, split into 13 Grand battles that must be fought and 25 Minor battles that are optional. This makes me want to run another Confederacy game just to complete it! They will also regenerate morale much slower if not near a normal unit. Digging in: Units will now automatically start to dig in when not moving. Choose your side, build your army and progress through multiple historical and speculative battles. edit: removed screenshots to keep thread clean. Tarpley -> CS1862 More points here mean weapons are cheaper. Patreon: https://www.patreon.com/thehistoryguy25Facebook: https://www.facebook.com/thehistoryguTwitter: https://twitter.com/thehistoryguy25Email: thehistoryguy25@gmail.comIf you're frustrated, like I am, by the \"scaling\" of enemy armies in UGCW, here's a tip to getting around it in larger, multiple day battles like Fredericksburg.Eventually, I'll do a whole series on tips and tricks for playing UGCW. In the base game the AI units can only scale to a max size of 2950 for infantry. Ammunition resupply cost reduced for very large infantry units. Our general advice is to start out on the level below whatever difficulty you are comfortable with in the base game. This should reduce the ability to spawn camp and standardize timers for more consistently challenging battles. What difficulty should I play on and what settings (particularly AI scaling) should I adjust? The author of this thread has indicated that this post answers the original topic. 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